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Andy Van Wagoner
Product + UX + UI + WEB DEV
For more than 20 years, I’ve been designing digital experiences that balance usability, visual design, technical feasibility, and business goals. My career has taken me through HR Tech, FinTech, and the video game industry, where I’ve helped create everything from complex SaaS and B2B software platforms to interactive consumer products. I thrive on solving difficult design problems, leading design efforts, and bringing ideas to life with creativity, craft, and purpose.
Strengths
- Exceptional at uncovering and understanding user needs, wants, and expectations.
- Strong foundation in visual design and layout, with a sharp eye for detail and polish.
- Expert level proficiency with Figma, the Adobe Creative Suite.
- Mastery of the CSS Box Model, grid systems, and mobile-first responsive design.
- Proficiency in collaborating with, or being embedded into both Design and Dev Teams.
Experience
Reach Reporting
Senior UX Designer | 2025 - 2026
- Created low-fidelity prototypes to evaluate and communicate future product initiatives.
- Led the design and execution of the Reach Reporting Certification Program from concept to launch.
Fluid Financial Technology
Director of Design & Interaction | 2023 - 2025
- Drove design strategy and cross-functional collaboration with the CTO and Head of Product, shaping and refining the user experience for Fluid’s onboarding suite. Lead end-to-end design processes, from crafting user stories and wire-frames to producing high-fidelity prototypes and design specifications.
- Lead end-to-end design processes, from crafting user stories and wire-frames to producing high-fidelity prototypes and design specifications.
TruGolf
Principle UX Designer | 2022 - 2023
- Partnered closely with the Chief Experience Officer, VP of Creative Development, and VP of Software, aligning business objectives with user-centered design.
- Spearheaded UX initiatives on the flagship E6 Apex platform, delivering key enhancements in usability, accessibility, and overall aesthetics.
Bitt
Senior UX Designer | 2021 - 2022
- Played an instrumental role in extending Bitt's Digital Currency Management Design System to facilitate the launch of eNaira, Nigeria’s official digital currency.
- Collaborated across disciplines with product designers and engineers to ensure seamless, secure, and user-friendly digital currency experiences.
WildWorks / Smart Bomb Interactive
Senior UX Designer & Front-end Developer | 2006 - 2021
- Partnered with game designers, producers, engineers, and junior UI designers to enhance user experience across WildWorks' games, apps, and websites.
- Drove key improvements in user flows, page layouts, and overall usability and visual quality, significantly boosting engagement, retention, and user satisfaction.
Blizzard Entertainment
UI Designer | 2006
- Led prototyping of next-gen UI for StarCraft: Ghost, blending cutting-edge scifi aesthetics with functional in-game interfaces for an immersive player experience.
Electronic Arts - Tiburon
UI Designer - Team Lead | 2003 - 2006
- Directed UI design for high-profile titles including NASCAR Chase for the Cup 05, NASCAR Total Team Control 06, and Superman Returns.